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VI. The Game Mat

Every card you play or discard will be placed on the Game Mat. The example shows where to place Yu-Gi-Oh! Decks and the cards that are brought into play during a Match.

A. Field Card Zone: Field Magic Cards are played here. Only 1 Field Magic Card can be played at any one time.

B. Monster Card Zone: Monster Cards can be played (face-up) of Set (face-down) to the 5 spaces of the Monster Card Zone following the rule in Main Phase 1.
Important! The Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Monster Card Zone are occupied, no further Monster Cards can be played or Set until there is an open Monster Card space in the Monster Card Zone.

C. Fusion Deck Zone: If you are playing with Fusion Monster Cards, put your Fusion Deck face-down in this space.

D. Graveyard: When cards are destroyed, they are discarded face-up to this space. The contents of the Graveyard are public knowledge, and your opponent can look through it at any time. Be sure to get your opponent's permission before going through their Graveyard.

E. Magic & Trap Card Zone: Magic and Trap Cards can be played (face-up) or Set (face-down) to the 5 spaces if the Magic & Trap Card Zone following the rules in Main Phase 1.
Important! The Magic & Trap Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Magic & Trap Card Zone are occupied, no further Magic (except Field Magic Cards) OR Trap Cards can be played or Set until there is an open Magic & Trap Card space in the Magic & Trap Card Zone. This 5-CARD LIMIT includes any of your own Equip Magic Cards used to equip your opponent's Monster Card.

F. Deck Zone: Place your Deck face-down in this space. Your Side Deck is not placed on the Game Mat.

You can also play Yu-Gi-Oh! without a Game Mat. Just be sure to place cards and Decks inthe indicated positions.

VII. Game Cards

Three main card types are used in Yu-Gi-Oh!: Monster Cards, Magic Cards, and Trap Cards. Additionally, each type of card is divided into further sub-categories. For now, just read the card descriptions. After familiarizing yourself with the Phases of Gameplay, you will understand the special role of each of the cards.

Important!
In all cases where the rules in this rulebook conflict with the rules on a Yu-Gi-Oh! game card, follow the rules on the card.

A Word on Game Text
Play - Whenever you use or activate the effects of a card, change the Attack/Defense Position of a card, or place a card on the field, you are executing a "Play". When you play a card, its effect is immediate.

Set - The act of placing a card face-down on the field is referred to as a "Set". A Set card's effect is not activated immediately. Also, a Set Monster Card is not considered to be summoned until it is turned face-up. A Set monster must be placed HORIZONTALLY, in face-down Defense Position (monsters summoned normally are placed VERTICALLY, in face-up Attack Position). Set Magic and Trap Cards are placed vertically on the field.

The Field - Throughout these rule, and on the card text itself, the Monster Card Zone, Magic & Trap Card Zone and Field Card Zone together will be referred to as the field.

Destroyed - A card that is sent to the Graveyard is destroyed.

Removed from Play - A card that is removed from play is NOT sent to the Graveyard. Instead, it is set aside and is not allowed to re-enter the current Duel.

Monster 

Monster Cards
A. Normal Monster Cards
A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster's ability to Attack and Defend.

The overall strength of a monster is indicated by its Level (the number of stars at the upper right of the Monster Card). A Monster Card is color-coded YELLOW.

Type: Dragon · Spellcaster · Zombie · Warrior ·Beast-Warrior · Beast · Winged Beast · Fiend · Fairy ·  Insect · Dinosaur · Reptile · Fish · Sea Serpent · Machine · Thunder · Aqua · Pyro · Rock · Plant

Attribute: EARTH · WATER· FIRE · WIND · LIGHT · DARK

That's it!